#include "app_task_relay.h" #include "app_common.h" #include "../app/app_paraid.h" struct _s_task_relay_ s_task_relay; void L3_task_relay_init(void) { U8 i = 0; //0.任务初始化 L1_task_init(&s_task_relay.task); L3_task_s_go(s_task_relay,D_task_init); //1.任务变量初始化 s_task_relay.pc = 0; s_task_relay.pc_stmp = s_nos_tick.t_1s; //2.读取flash参数 #if 0 if(1 == s_flash_data.page0_ok) { for(i=0;ipc != 0) { if(PC_GUANJI == s->pc) { if(s_nos_tick.t_1s - s->pc_stmp >= 7) //至少经过6s 6s-7s { s->pc = 0; s->pc_stmp = s_nos_tick.t_1s; s_relay_oper[RELAY_PC].relay_handler(L2_relay_convert_and_do(RELAY_PC,RELAY_KAI)); s_relay_oper[RELAY_PC].relay_status = RELAY_KAI; } } else { if(s_nos_tick.t_1s - s->pc_stmp >= 2) //至少经过1s 1s-2s { s->pc = 0; s->pc_stmp = s_nos_tick.t_1s; s_relay_oper[RELAY_PC].relay_handler(L2_relay_convert_and_do(RELAY_PC,RELAY_KAI)); s_relay_oper[RELAY_PC].relay_status = RELAY_KAI; } } } L2_task_go_Tdelay(TTSS_TASK_RELAY_01,D_Tdelay_300ms); TTSS_Task_end(); }