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/*****************************************************
*============================================================================
* HISTORY
* Below this line, this part is controlled by TSTS. DO NOT MODIFY!!
αʱƬǶʽƽ̨(Task Step by Step Turn by Turn StructureTSTS
*============================================================================
****************************************************************************/
#include "task.h"
//������������:
// 1:��һ��
/// 0����оƬ�� flash
/// 1оƬӦ�ü� save
/// 2����Ӧ�ü� jilu_save
//
// 2:�ڶ���/flash/i2c/7290/�ȸ���оƬ
// 3:��������/��ͬ��оƬ/
//
void L1_task_init(TS_task *s)
{
// s->en = 1;
// s->pfun = 0;
s->sh = 0;
s->sh_next= 0;
/// s->sh_pre= 0;
s->n= 0;
}
/////������������������������������������ʾtask �ṹ��ʹ�� ����ɾ��
#define D_task_test_01 0x20
#define D_task_test_02 0x22
#define D_task_test_03 0x23
#ifdef D_debug_task_test
////>>>>>>>>>>>>>>>>>>>>>_s_task_test_>>>>>>>>>>>>>>>>>>>>>>
struct _s_task_test_ s_task_test;
void L2_task_test_init(void)
{
ddd
L1_task_init(&s_task_test.task);
L3_task_s_go(s_task_test,D_task_init);
}
///L2_task_test_handle(&s_task_test);
void L2_task_test_handle(struct _s_task_test_ *s)
{
unsigned char d = 0;
TTSS_Task_init();
L2_task_go(D_task_test_01);
TTSS_Task_step(D_task_test_01):
if(d > 8)
{
d = 0;
L2_task_go(D_task_test_02);
L1_task_Cdelay(D_Cdelay_200us);
}else
{
d ++;
}
TTSS_Task_step(D_task_test_02):
if(d > 4)
{
d = 0;
L2_task_go(D_task_test_01);
L1_task_Tdelay(D_Tdelay_100ms);
}else
{
d ++;
}
TTSS_Task_end();
}
#endif//#ifdef D_debug_task_test
////<<<<<<<<<<<<<<<<<<<<<_s_task_test_<<<<<<<<<<<<<<<<<<<<<<
/////<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<����ʾtask �ṹ��ʹ�� ����ɾ��
//example :
#if 0
//L2_task_voice_handle(&s_task_music.task);
//L1_task_go(D_task_close);
//if(L1_task_busy(s)){ L1_task_goout(s_task_music.task,D_task_voice_send_single) }
void L2_task_voice_handle(struct _s_task_music_ *s)
{ //s_task_music.task.sh
switch(s->task.sh)
{
case D_task_voice_init://
s->sector = 0;
break;
case D_task_voice_cuimian :
s->sector = D_voice_music_wantsleep;
L2_task_go_son(D_task_voice_play,D_task_voice_cuimian1);
break;
case D_task_voice_cuimian1://
L2_task_go(D_task_voice_cuimian2);
break;
case D_task_voice_cuimian2://
if(0 == s->volume_change)
{
//L3_voice_stop();
s->sector = D_voice_stop;
s->status = D_voice_status_stop;
//L2_task_go(D_task_voice_play);
L2_task_go_son(D_task_voice_play,0);
}else
{
s->volume_change --;
s->volume_temp = s->volume;
s->volume = s->volume_change*s->volume_shop/20;//
if (s->volume_temp != s->volume)
{
s->sector = D_voice_volume|s->volume;
//s->status = D_voice_status_stop;
//L2_task_go(D_task_voice_volume3);
L2_task_go_son(D_task_voice_play,D_task_voice_cuimian2);
}
//else
{
L2_task_delay(D_task_delay_1m);
}
}
break;
//>>>>>>>>>>>>>>>>>> son function
case D_task_voice_play://
if(L3_task_s_busy(s_task_wt558d))
{
}else
{
s_task_wt558d.reg = s_task_music.sector;
L3_task_s_go(s_task_wt558d,D_task_wt558d_fun);
L2_task_go(D_task_voice_ask);
}
break;
case D_task_voice_ask://
if(L3_task_s_busy(s_task_wt558d))
{
}else
{
L2_task_go_father();//�ص�
}
break;
//<<<<<<<<<<<<<<<<<<<<<< son function
//-----------------------task standerd code
case D_task_Tdelay://----
s->task.n--;
if (s->task.n == 0)
{
s->task.n = 0;
L2_task_delay_over();
}
break;
default :
break;
}
L2_task_wt558d_handle(&s_task_wt558d);
}
void L2_task_voice_handle(struct _s_task_music_ *s)
{ //s_task_music.task.sh
switch(s->task.sh)
{
case D_task_voice_init://
s->sector = 0;
break;
case D_task_voice_cuimian :
s->sector = D_voice_music_wantsleep;
L2_task_go_son(D_task_voice_play,D_task_voice_cuimian1);
break;
case D_task_voice_cuimian1://
L2_task_go(D_task_voice_cuimian2);
break;
//-----------------------task standerd code
case D_task_Tdelay://----
s->task.n--;
if (s->task.n == 0)
{
s->task.n = 0;
L2_task_delay_over();
}
break;
default :
break;
}
L2_task_wt558d_handle(&s_task_wt558d);
}
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//>>>>>>>>>>>>>>>>>>>>>��¼task
struct _s_task_4ChuShengRiQi_
{
TS_task task;
unsigned char pic_id;//����ID
};
extern struct _s_task_4ChuShengRiQi_ s_task_4ChuShengRiQi_;
#define D_task_4ChuShengRiQi_init 0x10
#define D_task_4ChuShengRiQi_key 0x11
extern void L2_task_4ChuShengRiQi_handle(struct _s_task_4ChuShengRiQi_ *s);
void L2_task_4ChuShengRiQi_handle(struct _s_task_4ChuShengRiQi_ *s)
{
switch(s->task.sh)
{
case D_task_4ChuShengRiQi_init://
s->pic_id= 0;
break;
case D_task_4ChuShengRiQi_key :
if(1 == s_task_keyx1.down )
{
s_task_keyx1.down = 0;
if(D_keyx_left == s_task_keyx1.key_value)
{}
}else if(1 == s_task_keyx_4.down)
{
s_task_keyx_4.down = 0;
}
else {}
//L2_task_go_son(D_task_4ChuShengRiQi_play,D_task_4ChuShengRiQi_cuimian1);
break;
L0_task_delay();
}
}
//<<<<<<<<<<<<<<<<<<<��¼task
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
/*****************************************************
*==============================================================
* HISTORY
* Below this line, this part is controlled by TSTS. DO NOT MODIFY!!
αʱƬǶʽƽ̨(Task Step by Step Turn by Turn StructureTSTS
*==============================================================
****************************************************************************/
#endif