/******************************** 2013.7.23 add dictionary and task step by cc 任务:task 任务段:task step 任务标志:sh ( struct handle) 下一个任务段sh_next 缓存的任务段,sh_next执行完后执行sh_pre ***************************/ /***************************************************** *============================================================== * HISTORY * Below this line, this part is controlled by TSTS. DO NOT MODIFY!! 伪时间片嵌入式平台(Task Step by Step Turn by Turn Structure,简称TSTS) *============================================================== ****************************************************************************/ #ifndef _TASK_H_ #define _TASK_H_ #include "../clib/type.h" #include "../msp/time.h" #include "task.h" #include "tick.h" typedef struct _ts_task { volatile UN_TYPE en; //关闭任务,也可以理解为暂停,但是使用idelay的地方时间在后台计数任务在延时到了后才暂停,而的delay相当于暂停 volatile UN_TYPE sh; //当前任务段 volatile UN_TYPE sh_next; //下一个任务段,并不代表一定下一任务段一定是他,有可能中间插入延时等任务段 volatile UN_TYPE sh_pre; //前一个任务段,一般为调出缓存任务段使用 vU32 n; }TS_task; #define D_task_close 0 #if 0 #define D_task_Tdelay 0x01 #define D_task_stop 0x04 #define D_task_Cdelay 0x09 #define D_task_init 0x10 #define D_task_quit 0xf0 #else #define D_task_init 0xf0 #define D_task_Tdelay 0xf1 #define D_task_Cdelay 0xf2 #define D_task_stop 0xf3 #define D_task_quit 0xf4 #endif //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>内部调用 s->task #define L2_task_delay_over() s->task.sh = s->task.sh_next #define L2_task_go(next) s->task.sh = next; //#define L2_task_gogogo(next) s->task.sh = next; #define L2_task_en(onf) s->task.en = onf; #define L2_task_busy(s) (D_task_close != s.task.sh) #define L2_task_free(s) (D_task_close == s.task.sh) #define L2_task_go_father() s->task.sh = s->task.sh_pre; #define L2_task_go_son(fun,pre) s->task.sh = fun;s->task.sh_pre = pre; /// task 定时>>>>>>>>>>>>>>TTSS /// D_task_Tdelay == task timer delay 需要额外有个定时单元 和time0定时器设置相关 /// Delay_cycle适用于 时间短的,其一次循环取决于主循环的时间,和Tdelay比,Cdelay长时间计时误差大 #define L2_task_switch_default_idelay(); \ case D_task_Tdelay:\ if (s_nos_tick.jiffies >= s->task.n)\ {\ L2_task_delay_over();\ }\ break; \ case D_task_Cdelay:\ s->task.n--; \ if (s->task.n == 0) \ { \ s->task.n = 0; \ L2_task_delay_over();\ } \ break;\ default : \ break; //if(delay_n+s_time0.t_10ms > 655340) //{s_time0.t_10ms = 0;} //fix 201312 防止s_time0.t_10ms 溢出 // 但是有风险 //>>L2_task_delay一定要放在L2_task_go之后 #define L1_task_Tdelay(delay_n) s->task.sh_next = s->task.sh;\ s->task.sh = D_task_Tdelay;\ s->task.n = delay_n + s_nos_tick.jiffies; //>>L2_task_delay一定要放在L2_task_go之后 #define L1_task_Cdelay(delay_n) s->task.sh_next = s->task.sh;\ s->task.sh = D_task_Cdelay;\ s->task.n = delay_n #define L2_task_go_Tdelay(next,delay_n) do{ \ if(delay_n) \ { \ s->task.sh_next = next;\ s->task.sh = D_task_Tdelay;\ s->task.n = (delay_n) + s_nos_tick.jiffies; \ } \ else \ { \ s->task.sh = next; \ } \ }while(0) #define L2_task_go_Cdelay(next,delay_n) do{ \ if(delay_n) \ { \ s->task.sh_next = next;\ s->task.sh = D_task_Cdelay;\ s->task.n = (delay_n); \ } \ else \ { \ s->task.sh = next; \ } \ }while(0) //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 外部调用 #define L3_task_s_go(s,next) (s).task.sh = next; #define L2_task_s_go_son(s,fun,pre) (s).task.sh = fun;(s).task.sh_pre = pre; #define L3_task_s_time_start(s,delay) (s).task.n = delay+s_nos_tick.t_1s; #define L3_task_s_en(s,onf) (s).task.en = onf; #define L3_task_s_busy(s) (D_task_close != (s).task.sh) #define L3_task_s_free(s) (D_task_close == (s).task.sh) #define L3_task_s_step(s) ((s).task.sh) ///>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #define TTSS_Task_init(); switch(s->task.sh)\ {\ case D_task_init:{\ #define TTSS_Task_step(step); break;}\ case (step):{ #define TTSS_Task_end(); break;}\ L2_task_switch_default_idelay();} #define TTSS_Task_fun(step); break;}\ case (step):{ //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ///>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 放在任务节点?每delay时间欿执行以下功能 x必须在对应的任务里是独一无二瘿 #define TTSS_run_every_init(X,delay); (X) = s_nos_tick.t_10ms + delay; #define TTSS_run_every(X,delay) if( (X) < s_nos_tick.t_10ms) { TTSS_run_every_init(X,delay); #define TTSS_run_every0(X,delay) if(0){ #define TTSS_run_every_end } #define TTSS_Cycle_every_init(X); (X) = 0; #define TTSS_Cycle_every(X,delay) if( X++ > delay) { TTSS_Cycle_every_init(X); #define TTSS_Cycle_every0(X,delay) if(0){ #define TTSS_Cycle_every_end } #define TTSS_run_times(X,n) for(X = 0;X < n;X ++) #define TTSS_run_overflow(X,n) if(X++ > n) ////设定溢出时间 如果到了就进行执行某个操仿 和run-every的区别是执行一次,所以不需要再次初始化 #define TTSS_overtime_init(X,delay); (X) = s_nos_tick.jiffies + delay; #define TTSS_overtime_get(X) if( (X) < s_nos_tick.jiffies) { #define TTSS_overtime_end } //////are you ok ,使用任务变量 overVal(全局变量不可随意嵌套使用), ///// timerx: 问候的时间间隔 ///// printChar 应答的内容(单字符,arccii字符可打印字符最佳) ////代码套路化,符合自然语言的拟人化,为将来自动生成代码做准备 #define TTSS_AreUok(overVal,timerx,printChar) \ TTSS_overtime_get(overVal) \ L0_uart0_uc(printChar); \ TTSS_overtime_init(overVal,timerx);\ TTSS_overtime_end #define TTSS_Alarm_init(X,delay); (X) = s_nos_tick.jiffies + delay; #define TTSS_Alarm_AT(X) ( (X) < s_nos_tick.jiffies) #define TTSS_Alarm_arrives(X) if( (X) < s_nos_tick.jiffies) { #define TTSS_Alarm_end } //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< extern void L1_task_init(TS_task *s); #endif//_TASK_H_ /***************************************************** *============================================================== * HISTORY * Below this line, this part is controlled by TSTS. DO NOT MODIFY!! 伪时间片嵌入式平台(Task Step by Step Turn by Turn Structure,简称TSTS) *============================================================== ****************************************************************************/