//////////////////////////////////////////////////////////////////////////// ///@copyright Copyright (c) 2018, 传控科技 All rights reserved. ///------------------------------------------------------------------------- /// @file bsp_drv.h /// @brief bsp @ driver config ///------------------------------------------------------------------------- /// @version 1.0 /// @author CC /// @date 20180331 /// @note cc_AS_stc02 ////////////////////////////////////////////////////////////////////////////// #ifndef _APP_TASK_GAME_H #define _APP_TASK_GAME_H #include "../ctask/task.h" #include "../clib/clib.h" #include "../bsp/bsp_WT2605B.h" // #define game_supported_oid_max 32 #define game_num_max 20 #define zbt_1_num 4 #define zmg_1_num 6 #define shert_3_num 26 /********PAGE1*******/ #define zlxs_4_num 1 #define hyjj_3_num 1 #define hyjj_4_num 1 #define hyjj_5_num 1 #define cxdd_4_num 1 #define mcqh_4_num 1 #define mcqh_5_num 1 #define jmzx_3_num 1 #define jmzx_4_num 1 #define jmzx_5_num 1 #define hyzb_1_num 1 #define hyzb_2_num 1 #define sjgh_3_num 1 #define jssj_4_num 1 #define jssj_5_num 1 /********PAGE2*******/ #define yxpl_1_num 1 #define yxpl_2_num 1 #define ydsd_1_num 1 #define ydsd_2_num 1 #define ydsd_szdd_1_num 1 #define ydsd_szdd_2_num 1 #define bbdx_1_num 1 #define bbdx_2_num 1 #define bbdx_3_num 1 #define bbdx_4_num 1 #define cscd_2_num 1 #define cscd_3_num 1 #define dqpm_2_num 1 #define dqpm_3_num 1 #define szsb_2_num 1 #define szsb_3_num 1 #define szdb_2_num 1 #define szdb_3_num 1 #define setfg_3_num 26 #define setfg_szxz_3_num 1 #define setfg_4_num 1 #define setfg_5_num 1 #define setfg_szdd_5_num 1 #define zlxs_3_num 1 /********PAGE3*******/ /********PAGE4*******/ /********PAGE5*******/ /********PAGE6*******/ typedef struct _point_info { U16 oid; //点的oid值 U8 yes_or_no; //1错误,0正确 TS_SPEECH_AUDIO* point_audio; //点对应的音频 U8 handled; //游戏进行过程中是否已经被处理 0 未处理,1 已处理 }POINT_INFO; typedef struct _point_buf { POINT_INFO zbt_1[zbt_1_num]; POINT_INFO zmg_1[zmg_1_num]; POINT_INFO shert_3[shert_3_num]; /************PAGE1***********/ POINT_INFO zlxs_4[zlxs_4_num]; POINT_INFO hyjj_3[hyjj_3_num]; POINT_INFO hyjj_4[hyjj_4_num]; POINT_INFO hyjj_5[hyjj_5_num]; POINT_INFO cxdd_4[cxdd_4_num]; POINT_INFO mcqh_4[mcqh_4_num]; POINT_INFO mcqh_5[mcqh_5_num]; POINT_INFO jmzx_3[jmzx_3_num]; POINT_INFO jmzx_4[jmzx_4_num]; POINT_INFO jmzx_5[jmzx_5_num]; POINT_INFO hyzb_1[hyzb_1_num]; POINT_INFO hyzb_2[hyzb_2_num]; POINT_INFO sjgh_3[sjgh_3_num]; POINT_INFO jssj_4[jssj_4_num]; POINT_INFO jssj_5[jssj_5_num]; /************PAGE2***********/ POINT_INFO yxpl_1[yxpl_1_num]; POINT_INFO yxpl_2[yxpl_2_num]; POINT_INFO ydsd_1[ydsd_1_num]; POINT_INFO ydsd_2[ydsd_2_num]; POINT_INFO ydsd_szdd_1[ydsd_szdd_1_num]; POINT_INFO ydsd_szdd_2[ydsd_szdd_2_num]; POINT_INFO bbdx_1[bbdx_1_num]; POINT_INFO bbdx_2[bbdx_2_num]; POINT_INFO bbdx_3[bbdx_3_num]; POINT_INFO bbdx_4[bbdx_4_num]; POINT_INFO cscd_2[cscd_2_num]; POINT_INFO cscd_3[cscd_3_num]; POINT_INFO dqpm_2[dqpm_2_num]; POINT_INFO dqpm_3[dqpm_3_num]; POINT_INFO szsb_2[szsb_2_num]; POINT_INFO szsb_3[szsb_3_num]; POINT_INFO szdb_2[szdb_2_num]; POINT_INFO szdb_3[szdb_3_num]; POINT_INFO setfg_3[setfg_3_num]; POINT_INFO setfg_szxz_3[setfg_szxz_3_num]; POINT_INFO setfg_4[setfg_4_num]; POINT_INFO setfg_5[setfg_5_num]; POINT_INFO setfg_szdd_5[setfg_szdd_5_num]; POINT_INFO zlxs_3[zlxs_3_num]; /************PAGE3***********/ /************PAGE4***********/ /************PAGE5***********/ /************PAGE6***********/ }POINT_BUF; typedef struct game_info { U16 game_oid; //游戏oid TS_SPEECH_AUDIO* game_audio; //游戏音频 POINT_INFO* game_supported_oid; //游戏支持的point U8 game_oid_num; //游戏支持的point的数量 U8 game_order; //游戏顺序 0不排序,1排序 U16 game_timeout_seconds; //游戏超时时间(秒) U16 game_score; //游戏得分 }GAME_INF; typedef struct _s_task_game { TS_task task; //TS_task U16 read_oid; //读取到的oid值 U16 invalid_oid; //代表无效oid值,0x3FFF U16 game_maxseconds; //所有游戏超时的最大时间,单位为秒 GAME_INF game_info[game_num_max]; //游戏信息数组 S8 game_info_index; //当前选中的游戏,初始化值为-1代表未选中任何游戏 S8 game_point_index; //当前正在处理的点 U32 start_seconds; //游戏开始时间 U8 eeror_times; //错误次数 U8 timeover_flag; //超时标志 0未超时 1超时 }S_TASK_GAME; extern S_TASK_GAME _s_task_game; extern void L3_task_game_init(void); extern void L3_task_game_handler(S_TASK_GAME *s); #endif // #ifndef