#ifndef BSP_WT2605B_H #define BSP_WT2605B_H #include "bsp_config.h" // 播放指定音频 typedef struct { vU8 start; vU8 num; vU8 cmd; vU8 file[4]; vU8 crc; vU8 end; }TS_SPEECH_AUDIO; // 音量控制 typedef struct { vU8 start; vU8 num; vU8 cmd; vU8 grade; vU8 crc; vU8 end; }TS_SPEECH_VOLUME; extern TS_SPEECH_AUDIO audio_powerdown; extern TS_SPEECH_AUDIO audio_poweron; extern TS_SPEECH_AUDIO audio_wifi_connected; extern TS_SPEECH_AUDIO audio_TCP_connected; extern TS_SPEECH_AUDIO audio_config_mode; extern TS_SPEECH_AUDIO audio_config_complete; extern TS_SPEECH_AUDIO audio_config_phone; extern TS_SPEECH_AUDIO audio_volume_up; extern TS_SPEECH_AUDIO audio_volume_down; extern TS_SPEECH_AUDIO audio_game_maze; //迷宫 extern TS_SPEECH_AUDIO audio_game_different; //找不同 extern TS_SPEECH_AUDIO audio_game_shulte; //舒尔特方格 extern TS_SPEECH_AUDIO audio_game_error; //错误 extern TS_SPEECH_AUDIO audio_game_correct; //正确 extern TS_SPEECH_AUDIO audio_game_overtime; //训练时间到 extern TS_SPEECH_AUDIO audio_game_complete; //训练完成 extern TS_SPEECH_AUDIO audio_tcp_maze; extern TS_SPEECH_AUDIO audio_tcp_different; extern TS_SPEECH_AUDIO audio_tcp_shulte; extern TS_SPEECH_AUDIO audio_tcp_complete; extern TS_SPEECH_AUDIO audio_tcp_noplan; extern TS_SPEECH_AUDIO audio_low_power; extern TS_SPEECH_VOLUME volume_control; extern void L2_WT2605B_init(); extern void L2_WT2605B_PWRON(); extern void L2_WT2605B_PWROFF(); extern void L2_WT2605B_Broadcast(TS_SPEECH_AUDIO *music); extern void L2_WT2605B_Broadcast_TPC(U8* GameID); extern void L2_WT2605B_VolumeControl(U8 grade); extern void L2_WT2605B_VioceUp(); extern void L2_WT2605B_VioceDown(); #endif