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@ -29,6 +29,7 @@ |
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// 游戏内容码
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// 游戏内容码
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S_TASK_GAME _s_task_game; |
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S_TASK_GAME _s_task_game; |
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POINT_BUF pointbuf; |
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// 非点读类游戏
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// 非点读类游戏
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#define GAME_OID_ZLXS_4 0x2800 |
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#define GAME_OID_ZLXS_4 0x2800 |
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@ -62,46 +63,49 @@ void L3_task_game_init(void) |
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{ |
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{ |
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U8 i = 0; |
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U8 i = 0; |
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U8 j = 0; |
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U8 j = 0; |
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U8 *p = (U8*)&pointbuf; |
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L1_task_init(&_s_task_game.task); |
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L1_task_init(&_s_task_game.task); |
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L3_task_s_go(_s_task_game,D_task_init); |
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L3_task_s_go(_s_task_game,D_task_init); |
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_s_task_game.read_oid = 0; |
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_s_task_game.read_oid = 0; |
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_s_task_game.error_oid = EEROR_OID; |
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_s_task_game.error_oid = EEROR_OID; |
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_s_task_game.game_maxseconds = GAME_MAX_SECONDS; |
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_s_task_game.game_maxseconds = GAME_MAX_SECONDS; |
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for (i = 0; i < game_num_max; i++) |
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for (i = 0; i < sizeof(pointbuf); i++) |
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{ |
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{ |
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_s_task_game.game_info[i].game_oid = 0; |
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*p++ = 0; |
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for (j = 0; j < game_supported_oid_max; j++) |
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{ |
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_s_task_game.game_info[i].game_supported_oid[j].oid = 0; |
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_s_task_game.game_info[i].game_supported_oid[j].yes_or_no = 1; |
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_s_task_game.game_info[i].game_supported_oid[j].point_audio = NULL; |
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_s_task_game.game_info[i].game_supported_oid[j].handled = 0; |
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} |
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} |
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} |
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p = (U8*)&pointbuf; |
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// 找不同1星
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// 找不同1星
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_s_task_game.game_info[0].game_oid = GAME_OID_ZBT_1; |
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_s_task_game.game_info[0].game_oid = GAME_OID_ZBT_1; |
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_s_task_game.game_info[0].game_audio = &audio_game_different_1; |
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_s_task_game.game_info[0].game_audio = &audio_game_different_1; |
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_s_task_game.game_info[0].game_supported_oid = pointbuf.zbt_1; |
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_s_task_game.game_info[0].game_oid_num = zbt_1_num; |
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_s_task_game.game_info[0].game_supported_oid[0].oid = 0xB001; |
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_s_task_game.game_info[0].game_supported_oid[0].oid = 0xB001; |
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_s_task_game.game_info[0].game_supported_oid[1].oid = 0xB002; |
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_s_task_game.game_info[0].game_supported_oid[1].oid = 0xB002; |
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_s_task_game.game_info[0].game_supported_oid[2].oid = 0xB003; |
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_s_task_game.game_info[0].game_supported_oid[2].oid = 0xB003; |
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// _s_task_game.game_info[0].game_supported_oid[3].oid = 0xB004;
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// _s_task_game.game_info[0].game_supported_oid[3].oid = 0xB004;
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_s_task_game.game_info[0].game_supported_oid[3].oid = 0xB0FF; //错误码
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_s_task_game.game_info[0].game_supported_oid[3].oid = 0xB0FF; //错误码
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_s_task_game.game_info[0].game_supported_oid[3].yes_or_no = 0; |
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_s_task_game.game_info[0].game_supported_oid[3].yes_or_no = 1; |
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_s_task_game.game_info[0].game_order = 0; |
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_s_task_game.game_info[0].game_order = 0; |
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_s_task_game.game_info[0].game_timeout_seconds = 60; |
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_s_task_game.game_info[0].game_timeout_seconds = 60; |
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_s_task_game.game_info[0].game_score = 0; |
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_s_task_game.game_info[0].game_score = 0; |
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// 走迷宫1星
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// 走迷宫1星
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_s_task_game.game_info[2].game_oid = GAME_OID_ZMG_1; |
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_s_task_game.game_info[2].game_oid = GAME_OID_ZMG_1; |
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_s_task_game.game_info[2].game_audio = &audio_game_maze_1; |
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_s_task_game.game_info[2].game_audio = &audio_game_maze_1; |
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_s_task_game.game_info[2].game_supported_oid = pointbuf.zmg_1; |
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_s_task_game.game_info[2].game_oid_num = zmg_1_num; |
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_s_task_game.game_info[2].game_supported_oid[0].oid = 0xC001; |
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_s_task_game.game_info[2].game_supported_oid[0].oid = 0xC001; |
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_s_task_game.game_info[2].game_supported_oid[1].oid = 0xC002; |
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_s_task_game.game_info[2].game_supported_oid[1].oid = 0xC002; |
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_s_task_game.game_info[2].game_supported_oid[2].oid = 0xC003; |
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_s_task_game.game_info[2].game_supported_oid[2].oid = 0xC003; |
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_s_task_game.game_info[2].game_supported_oid[3].oid = 0xC004; |
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_s_task_game.game_info[2].game_supported_oid[3].oid = 0xC004; |
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_s_task_game.game_info[2].game_supported_oid[4].oid = 0xC005; |
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_s_task_game.game_info[2].game_supported_oid[4].oid = 0xC005; |
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_s_task_game.game_info[2].game_supported_oid[5].oid = 0xC0FF; //错误码
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_s_task_game.game_info[2].game_supported_oid[5].oid = 0xC0FF; //错误码
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_s_task_game.game_info[2].game_supported_oid[5].yes_or_no = 0; |
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_s_task_game.game_info[2].game_supported_oid[5].yes_or_no = 1; |
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_s_task_game.game_info[2].game_order = 1; |
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_s_task_game.game_info[2].game_order = 1; |
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_s_task_game.game_info[2].game_timeout_seconds = 60; |
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_s_task_game.game_info[2].game_timeout_seconds = 60; |
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_s_task_game.game_info[2].game_score = 0; |
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_s_task_game.game_info[2].game_score = 0; |
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@ -109,6 +113,8 @@ void L3_task_game_init(void) |
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// 舒尔特方格3星
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// 舒尔特方格3星
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_s_task_game.game_info[1].game_oid = GAME_OID_SHERT_1; |
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_s_task_game.game_info[1].game_oid = GAME_OID_SHERT_1; |
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_s_task_game.game_info[1].game_audio = &audio_game_shulte_1; |
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_s_task_game.game_info[1].game_audio = &audio_game_shulte_1; |
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_s_task_game.game_info[1].game_supported_oid = pointbuf.shert_1; |
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_s_task_game.game_info[1].game_oid_num = shert_1_num; |
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_s_task_game.game_info[1].game_supported_oid[0].oid = 0x2201; |
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_s_task_game.game_info[1].game_supported_oid[0].oid = 0x2201; |
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_s_task_game.game_info[1].game_supported_oid[1].oid = 0x2202; |
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_s_task_game.game_info[1].game_supported_oid[1].oid = 0x2202; |
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_s_task_game.game_info[1].game_supported_oid[2].oid = 0x2203; |
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_s_task_game.game_info[1].game_supported_oid[2].oid = 0x2203; |
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@ -135,7 +141,7 @@ void L3_task_game_init(void) |
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_s_task_game.game_info[1].game_supported_oid[23].oid = 0x2218; |
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_s_task_game.game_info[1].game_supported_oid[23].oid = 0x2218; |
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_s_task_game.game_info[1].game_supported_oid[24].oid = 0x2219; |
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_s_task_game.game_info[1].game_supported_oid[24].oid = 0x2219; |
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_s_task_game.game_info[1].game_supported_oid[25].oid = 0x22FF; //错误码
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_s_task_game.game_info[1].game_supported_oid[25].oid = 0x22FF; //错误码
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_s_task_game.game_info[1].game_supported_oid[25].yes_or_no = 0; |
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_s_task_game.game_info[1].game_supported_oid[25].yes_or_no = 1; |
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_s_task_game.game_info[1].game_order = 1; |
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_s_task_game.game_info[1].game_order = 1; |
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_s_task_game.game_info[1].game_timeout_seconds = 120; |
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_s_task_game.game_info[1].game_timeout_seconds = 120; |
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_s_task_game.game_info[1].game_score = 0; |
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_s_task_game.game_info[1].game_score = 0; |
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@ -143,6 +149,8 @@ void L3_task_game_init(void) |
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// 众里寻三3星
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// 众里寻三3星
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_s_task_game.game_info[3].game_oid = GAME_OID_ZLXS_4; |
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_s_task_game.game_info[3].game_oid = GAME_OID_ZLXS_4; |
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_s_task_game.game_info[3].game_audio = &audio_game_zlxs_4; |
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_s_task_game.game_info[3].game_audio = &audio_game_zlxs_4; |
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_s_task_game.game_info[3].game_supported_oid = pointbuf.zlxs_4; |
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_s_task_game.game_info[3].game_oid_num = zlxs_4_num; |
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_s_task_game.game_info[3].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[3].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[3].game_order = 0; |
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_s_task_game.game_info[3].game_order = 0; |
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_s_task_game.game_info[3].game_timeout_seconds = 60; |
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_s_task_game.game_info[3].game_timeout_seconds = 60; |
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@ -150,6 +158,8 @@ void L3_task_game_init(void) |
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// 火眼金晶3星
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// 火眼金晶3星
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_s_task_game.game_info[4].game_oid = GAME_OID_HYJJ_3; |
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_s_task_game.game_info[4].game_oid = GAME_OID_HYJJ_3; |
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_s_task_game.game_info[4].game_audio = &audio_game_hyjj_3; |
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_s_task_game.game_info[4].game_audio = &audio_game_hyjj_3; |
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_s_task_game.game_info[4].game_supported_oid = pointbuf.hyjj_3; |
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_s_task_game.game_info[4].game_oid_num = hyjj_3_num; |
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_s_task_game.game_info[4].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[4].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[4].game_order = 0; |
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_s_task_game.game_info[4].game_order = 0; |
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_s_task_game.game_info[4].game_timeout_seconds = 60; |
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_s_task_game.game_info[4].game_timeout_seconds = 60; |
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@ -157,6 +167,8 @@ void L3_task_game_init(void) |
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// 火眼金晶4星
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// 火眼金晶4星
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_s_task_game.game_info[5].game_oid = GAME_OID_HYJJ_4; |
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_s_task_game.game_info[5].game_oid = GAME_OID_HYJJ_4; |
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_s_task_game.game_info[5].game_audio = &audio_game_hyjj_4; |
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_s_task_game.game_info[5].game_audio = &audio_game_hyjj_4; |
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_s_task_game.game_info[5].game_supported_oid = pointbuf.hyjj_4; |
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_s_task_game.game_info[5].game_oid_num = hyjj_4_num; |
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_s_task_game.game_info[5].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[5].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[5].game_order = 0; |
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_s_task_game.game_info[5].game_order = 0; |
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_s_task_game.game_info[5].game_timeout_seconds = 60; |
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_s_task_game.game_info[5].game_timeout_seconds = 60; |
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@ -164,6 +176,8 @@ void L3_task_game_init(void) |
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// 火眼金晶5星
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// 火眼金晶5星
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_s_task_game.game_info[6].game_oid = GAME_OID_HYJJ_5; |
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_s_task_game.game_info[6].game_oid = GAME_OID_HYJJ_5; |
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_s_task_game.game_info[6].game_audio = &audio_game_hyjj_5; |
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_s_task_game.game_info[6].game_audio = &audio_game_hyjj_5; |
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_s_task_game.game_info[0].game_supported_oid = pointbuf.hyjj_5; |
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_s_task_game.game_info[6].game_oid_num = hyjj_5_num; |
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_s_task_game.game_info[6].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[6].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[6].game_order = 0; |
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_s_task_game.game_info[6].game_order = 0; |
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_s_task_game.game_info[6].game_timeout_seconds = 60; |
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_s_task_game.game_info[6].game_timeout_seconds = 60; |
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@ -171,6 +185,8 @@ void L3_task_game_init(void) |
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// 从小到大4星
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// 从小到大4星
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_s_task_game.game_info[7].game_oid = GAME_OID_CXDD_4; |
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_s_task_game.game_info[7].game_oid = GAME_OID_CXDD_4; |
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_s_task_game.game_info[7].game_audio = &audio_game_cxdd_4; |
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_s_task_game.game_info[7].game_audio = &audio_game_cxdd_4; |
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_s_task_game.game_info[7].game_supported_oid = pointbuf.cxdd_4; |
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_s_task_game.game_info[7].game_oid_num = cxdd_4_num; |
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_s_task_game.game_info[7].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[7].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[7].game_order = 0; |
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_s_task_game.game_info[7].game_order = 0; |
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_s_task_game.game_info[7].game_timeout_seconds = 60; |
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_s_task_game.game_info[7].game_timeout_seconds = 60; |
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@ -178,6 +194,8 @@ void L3_task_game_init(void) |
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// 明察秋毫4星
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// 明察秋毫4星
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_s_task_game.game_info[8].game_oid = GAME_OID_MCQH_4; |
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_s_task_game.game_info[8].game_oid = GAME_OID_MCQH_4; |
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_s_task_game.game_info[8].game_audio = &audio_game_mcqh_4; |
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_s_task_game.game_info[8].game_audio = &audio_game_mcqh_4; |
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_s_task_game.game_info[8].game_supported_oid = pointbuf.mcqh_4; |
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_s_task_game.game_info[8].game_oid_num = mcqh_4_num; |
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_s_task_game.game_info[8].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[8].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[8].game_order = 0; |
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_s_task_game.game_info[8].game_order = 0; |
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_s_task_game.game_info[8].game_timeout_seconds = 60; |
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_s_task_game.game_info[8].game_timeout_seconds = 60; |
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@ -185,6 +203,8 @@ void L3_task_game_init(void) |
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// 明察秋毫5星
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// 明察秋毫5星
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_s_task_game.game_info[9].game_oid = GAME_OID_MCQH_5; |
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_s_task_game.game_info[9].game_oid = GAME_OID_MCQH_5; |
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_s_task_game.game_info[9].game_audio = &audio_game_mcqh_5; |
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_s_task_game.game_info[9].game_audio = &audio_game_mcqh_5; |
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_s_task_game.game_info[9].game_supported_oid = pointbuf.mcqh_5; |
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_s_task_game.game_info[9].game_oid_num = mcqh_5_num; |
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_s_task_game.game_info[9].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[9].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[9].game_order = 0; |
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_s_task_game.game_info[9].game_order = 0; |
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_s_task_game.game_info[9].game_timeout_seconds = 60; |
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_s_task_game.game_info[9].game_timeout_seconds = 60; |
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@ -192,6 +212,8 @@ void L3_task_game_init(void) |
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// 积木再现3星
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// 积木再现3星
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_s_task_game.game_info[10].game_oid = GAME_OID_JMZX_3; |
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_s_task_game.game_info[10].game_oid = GAME_OID_JMZX_3; |
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_s_task_game.game_info[10].game_audio = &audio_game_jmzx_3; |
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_s_task_game.game_info[10].game_audio = &audio_game_jmzx_3; |
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_s_task_game.game_info[10].game_supported_oid = pointbuf.jmzx_3; |
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_s_task_game.game_info[10].game_oid_num = jmzx_3_num; |
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_s_task_game.game_info[10].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[10].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[10].game_order = 0; |
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_s_task_game.game_info[10].game_order = 0; |
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_s_task_game.game_info[10].game_timeout_seconds = 60; |
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_s_task_game.game_info[10].game_timeout_seconds = 60; |
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@ -199,6 +221,8 @@ void L3_task_game_init(void) |
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// 积木再现4星
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// 积木再现4星
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_s_task_game.game_info[11].game_oid = GAME_OID_JMZX_4; |
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_s_task_game.game_info[11].game_oid = GAME_OID_JMZX_4; |
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_s_task_game.game_info[11].game_audio = &audio_game_jmzx_4; |
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_s_task_game.game_info[11].game_audio = &audio_game_jmzx_4; |
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|
_s_task_game.game_info[11].game_supported_oid = pointbuf.jmzx_4; |
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|
|
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|
_s_task_game.game_info[11].game_oid_num = jmzx_4_num; |
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_s_task_game.game_info[11].game_supported_oid[0].oid = 0x10FE; |
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|
_s_task_game.game_info[11].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[11].game_order = 0; |
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_s_task_game.game_info[11].game_order = 0; |
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_s_task_game.game_info[11].game_timeout_seconds = 60; |
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_s_task_game.game_info[11].game_timeout_seconds = 60; |
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@ -206,6 +230,8 @@ void L3_task_game_init(void) |
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// 积木再现5星
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// 积木再现5星
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_s_task_game.game_info[12].game_oid = GAME_OID_JMZX_5; |
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_s_task_game.game_info[12].game_oid = GAME_OID_JMZX_5; |
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_s_task_game.game_info[12].game_audio = &audio_game_jmzx_5; |
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_s_task_game.game_info[12].game_audio = &audio_game_jmzx_5; |
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|
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_s_task_game.game_info[12].game_supported_oid = pointbuf.jmzx_5; |
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|
|
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_s_task_game.game_info[12].game_oid_num = jmzx_5_num; |
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_s_task_game.game_info[12].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[12].game_supported_oid[0].oid = 0x10FE; |
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_s_task_game.game_info[12].game_order = 0; |
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_s_task_game.game_info[12].game_order = 0; |
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_s_task_game.game_info[12].game_timeout_seconds = 60; |
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_s_task_game.game_info[12].game_timeout_seconds = 60; |
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@ -213,6 +239,8 @@ void L3_task_game_init(void) |
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// 还原钟表1星
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// 还原钟表1星
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_s_task_game.game_info[13].game_oid = GAME_OID_HYZB_1; |
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_s_task_game.game_info[13].game_oid = GAME_OID_HYZB_1; |
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_s_task_game.game_info[13].game_audio = &audio_game_hyzb_1; |
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_s_task_game.game_info[13].game_audio = &audio_game_hyzb_1; |
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|
|
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_s_task_game.game_info[13].game_supported_oid = pointbuf.hyzb_1; |
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|
|
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|
_s_task_game.game_info[13].game_oid_num = hyzb_1_num; |
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_s_task_game.game_info[13].game_supported_oid[0].oid = 0x40FE; |
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_s_task_game.game_info[13].game_supported_oid[0].oid = 0x40FE; |
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_s_task_game.game_info[13].game_order = 0; |
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|
_s_task_game.game_info[13].game_order = 0; |
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|
_s_task_game.game_info[13].game_timeout_seconds = 60; |
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|
_s_task_game.game_info[13].game_timeout_seconds = 60; |
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@ -220,6 +248,8 @@ void L3_task_game_init(void) |
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// 还原钟表2星
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|
|
// 还原钟表2星
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|
_s_task_game.game_info[14].game_oid = GAME_OID_HYZB_2; |
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_s_task_game.game_info[14].game_oid = GAME_OID_HYZB_2; |
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_s_task_game.game_info[14].game_audio = &audio_game_hyzb_2; |
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_s_task_game.game_info[14].game_audio = &audio_game_hyzb_2; |
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|
|
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|
_s_task_game.game_info[14].game_supported_oid = pointbuf.hyzb_2; |
|
|
|
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_s_task_game.game_info[14].game_oid_num = hyzb_2_num; |
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|
_s_task_game.game_info[14].game_supported_oid[0].oid = 0x40FE; |
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|
_s_task_game.game_info[14].game_supported_oid[0].oid = 0x40FE; |
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|
_s_task_game.game_info[14].game_order = 0; |
|
|
_s_task_game.game_info[14].game_order = 0; |
|
|
_s_task_game.game_info[14].game_timeout_seconds = 60; |
|
|
_s_task_game.game_info[14].game_timeout_seconds = 60; |
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@ -227,6 +257,8 @@ void L3_task_game_init(void) |
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// 时间规划3星
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|
// 时间规划3星
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_s_task_game.game_info[15].game_oid = GAME_OID_SJGH_3; |
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_s_task_game.game_info[15].game_oid = GAME_OID_SJGH_3; |
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|
_s_task_game.game_info[15].game_audio = &audio_game_sjgh_3; |
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|
_s_task_game.game_info[15].game_audio = &audio_game_sjgh_3; |
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|
|
|
|
_s_task_game.game_info[15].game_supported_oid = pointbuf.sjgh_3; |
|
|
|
|
|
_s_task_game.game_info[15].game_oid_num = sjgh_3_num; |
|
|
_s_task_game.game_info[15].game_supported_oid[0].oid = 0x40FE; |
|
|
_s_task_game.game_info[15].game_supported_oid[0].oid = 0x40FE; |
|
|
_s_task_game.game_info[15].game_order = 0; |
|
|
_s_task_game.game_info[15].game_order = 0; |
|
|
_s_task_game.game_info[15].game_timeout_seconds = 60; |
|
|
_s_task_game.game_info[15].game_timeout_seconds = 60; |
|
@ -234,6 +266,8 @@ void L3_task_game_init(void) |
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|
// 计算时间4星
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|
|
// 计算时间4星
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|
|
_s_task_game.game_info[16].game_oid = GAME_OID_JSSJ_4; |
|
|
_s_task_game.game_info[16].game_oid = GAME_OID_JSSJ_4; |
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|
_s_task_game.game_info[16].game_audio = &audio_game_jssj_4; |
|
|
_s_task_game.game_info[16].game_audio = &audio_game_jssj_4; |
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|
|
|
|
_s_task_game.game_info[16].game_supported_oid = pointbuf.jssj_4; |
|
|
|
|
|
_s_task_game.game_info[16].game_oid_num = jssj_4_num; |
|
|
_s_task_game.game_info[16].game_supported_oid[0].oid = 0x40FE; |
|
|
_s_task_game.game_info[16].game_supported_oid[0].oid = 0x40FE; |
|
|
_s_task_game.game_info[16].game_order = 0; |
|
|
_s_task_game.game_info[16].game_order = 0; |
|
|
_s_task_game.game_info[16].game_timeout_seconds = 60; |
|
|
_s_task_game.game_info[16].game_timeout_seconds = 60; |
|
@ -241,6 +275,8 @@ void L3_task_game_init(void) |
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|
// 计算时间5星
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|
|
// 计算时间5星
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|
|
_s_task_game.game_info[17].game_oid = GAME_OID_JSSJ_5; |
|
|
_s_task_game.game_info[17].game_oid = GAME_OID_JSSJ_5; |
|
|
_s_task_game.game_info[17].game_audio = &audio_game_jssj_5; |
|
|
_s_task_game.game_info[17].game_audio = &audio_game_jssj_5; |
|
|
|
|
|
_s_task_game.game_info[17].game_supported_oid = pointbuf.jssj_5; |
|
|
|
|
|
_s_task_game.game_info[17].game_oid_num = jssj_5_num; |
|
|
_s_task_game.game_info[17].game_supported_oid[0].oid = 0x40FE; |
|
|
_s_task_game.game_info[17].game_supported_oid[0].oid = 0x40FE; |
|
|
_s_task_game.game_info[17].game_order = 0; |
|
|
_s_task_game.game_info[17].game_order = 0; |
|
|
_s_task_game.game_info[17].game_timeout_seconds = 60; |
|
|
_s_task_game.game_info[17].game_timeout_seconds = 60; |
|
@ -320,7 +356,7 @@ void L3_task_game_handler(S_TASK_GAME *s) |
|
|
s->eeror_times = 0; |
|
|
s->eeror_times = 0; |
|
|
s->start_seconds = s_nos_tick.t_1s; |
|
|
s->start_seconds = s_nos_tick.t_1s; |
|
|
s->timeover_flag = 0; |
|
|
s->timeover_flag = 0; |
|
|
for (j = 0; j < game_supported_oid_max; j++) |
|
|
for (j = 0; j < s->game_info[s->game_info_index].game_oid_num; j++) |
|
|
{ |
|
|
{ |
|
|
s->game_info[s->game_info_index].game_supported_oid[j].handled = 0; |
|
|
s->game_info[s->game_info_index].game_supported_oid[j].handled = 0; |
|
|
} |
|
|
} |
|
@ -340,7 +376,7 @@ void L3_task_game_handler(S_TASK_GAME *s) |
|
|
TTSS_Task_step(D_task_GAME_PLAY) |
|
|
TTSS_Task_step(D_task_GAME_PLAY) |
|
|
U8 i = 0,j = 0; |
|
|
U8 i = 0,j = 0; |
|
|
U8 has_unhandled_point = 0; |
|
|
U8 has_unhandled_point = 0; |
|
|
for (i = 0; i < game_supported_oid_max; i++) |
|
|
for (i = 0; i < s->game_info[s->game_info_index].game_oid_num; i++) |
|
|
{ |
|
|
{ |
|
|
GAME_INF* g = &s->game_info[_s_task_game.game_info_index]; |
|
|
GAME_INF* g = &s->game_info[_s_task_game.game_info_index]; |
|
|
POINT_INFO* p = &s->game_info[_s_task_game.game_info_index].game_supported_oid[i]; |
|
|
POINT_INFO* p = &s->game_info[_s_task_game.game_info_index].game_supported_oid[i]; |
|
@ -350,7 +386,7 @@ void L3_task_game_handler(S_TASK_GAME *s) |
|
|
} |
|
|
} |
|
|
if (s->read_oid != p->oid && has_unhandled_point == 0 && g->game_order == 1) |
|
|
if (s->read_oid != p->oid && has_unhandled_point == 0 && g->game_order == 1) |
|
|
{ |
|
|
{ |
|
|
if (p->yes_or_no == 1 && p->handled == 0) |
|
|
if (p->yes_or_no == 0 && p->handled == 0) |
|
|
{ |
|
|
{ |
|
|
has_unhandled_point = 1; |
|
|
has_unhandled_point = 1; |
|
|
} |
|
|
} |
|
@ -358,7 +394,7 @@ void L3_task_game_handler(S_TASK_GAME *s) |
|
|
else if(s->read_oid == p->oid) |
|
|
else if(s->read_oid == p->oid) |
|
|
{ |
|
|
{ |
|
|
//错误码 或者 是正确码有序,但是存在未处理的点
|
|
|
//错误码 或者 是正确码有序,但是存在未处理的点
|
|
|
if (p->yes_or_no == 0 || (p->yes_or_no == 1 && g->game_order == 1 && has_unhandled_point == 1)) |
|
|
if (p->yes_or_no == 1 || (p->yes_or_no == 0 && g->game_order == 1 && has_unhandled_point == 1)) |
|
|
{ |
|
|
{ |
|
|
s->eeror_times++; |
|
|
s->eeror_times++; |
|
|
L0_uart0_sendstr("eeror_times = "); |
|
|
L0_uart0_sendstr("eeror_times = "); |
|
@ -394,10 +430,10 @@ void L3_task_game_handler(S_TASK_GAME *s) |
|
|
TTSS_Task_step(D_task_GAME_COMPLETED) |
|
|
TTSS_Task_step(D_task_GAME_COMPLETED) |
|
|
U8 completed = 1; //假设已完成
|
|
|
U8 completed = 1; //假设已完成
|
|
|
U8 i = 0; |
|
|
U8 i = 0; |
|
|
for (i = 0; i < game_supported_oid_max; i++) |
|
|
for (i = 0; i < s->game_info[s->game_info_index].game_oid_num; i++) |
|
|
{ |
|
|
{ |
|
|
POINT_INFO* p = &_s_task_game.game_info[_s_task_game.game_info_index].game_supported_oid[i]; |
|
|
POINT_INFO* p = &_s_task_game.game_info[_s_task_game.game_info_index].game_supported_oid[i]; |
|
|
if (p->oid != 0 && p->yes_or_no == 1 && p->handled == 0) |
|
|
if (p->oid != 0 && p->yes_or_no == 0 && p->handled == 0) |
|
|
{ |
|
|
{ |
|
|
completed = 0; |
|
|
completed = 0; |
|
|
break; |
|
|
break; |
|
|