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// DEBUG: 该文件仅适用于测试调试程序 正式版删除
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import { game } from './config';
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import { sendMessage } from './frame';
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let status = 0
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// 设置 等级/模式的默认样式
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export function setDefaultStyle() {
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const levelButtons = document.querySelectorAll('div.level button');
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const modeButtons = document.querySelectorAll('div.mode button');
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// 等级
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levelButtons.forEach(item => {
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if(item.dataset.code - 0 === game.level){
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item.classList.add('btn-primary');
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}else{
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item.classList.remove('btn-primary');
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}
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})
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// 模式
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modeButtons.forEach(mode => {
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if(mode.dataset.code - 0 === game.mode){
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mode.classList.add('btn-primary');
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}else{
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mode.classList.remove('btn-primary');
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}
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})
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}
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// 点击切换等级
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export function handleLevelButtons() {
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const levelButtons = document.querySelectorAll('div.level button');
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levelButtons.forEach(item => {
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item.addEventListener('click', function () {
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if (status !== 0) {
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alert('错误: 动作执行错误')
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return
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};
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const { code } = item.dataset;
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game.level = code - 0
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setDefaultStyle()
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})
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})
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}
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// 点击切换模式
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export function handleModeButtons() {
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const modeButtons = document.querySelectorAll('div.mode button');
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modeButtons.forEach(item => {
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item.addEventListener('click', function () {
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if (status !== 0) {
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alert('错误: 动作执行错误')
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return
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};
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const { code } = item.dataset;
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game.mode = code - 0
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setDefaultStyle()
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})
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})
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}
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// 事件功能按钮 绑定动作 发送消息
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export function handleEventButtons() {
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const eventButtons = document.querySelectorAll('div.events button');
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eventButtons.forEach(item => {
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item.addEventListener('click', function () {
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const { event } = item.dataset;
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if(event === 'again') location.reload();
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switch (event) {
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case 'pause':
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case 'continue':
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setPauseButtonStatus(+item.dataset.status);
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break;
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}
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changeButtonsDisplay(event);
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sendMessage(event);
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})
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})
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}
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// play code按钮 绑定动作 发送消息
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export function handlePlayCodeButtons() {
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const actionButtons = document.querySelectorAll('div.actions button');
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actionButtons.forEach(item => {
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item.addEventListener('click', function () {
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const { code } = item.dataset;
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sendMessage('play', code);
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})
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})
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}
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/**
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* 设置 暂停/继续 按钮的状态样式等
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* @param {number} type
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*/
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export function setPauseButtonStatus(type) {
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const element = $id('pause');
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if (type === 0) { // 点击的是暂停
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element.dataset.status = '1';
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element.dataset.event = 'continue';
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element.textContent = '继续';
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element.classList.remove('btn-warning');
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element.classList.add('btn-success');
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} else {
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// 点击的是继续 游戏
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element.dataset.status = '0';
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element.dataset.event = 'pause';
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element.textContent = '暂停';
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element.classList.remove('btn-success');
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element.classList.add('btn-warning');
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}
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}
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/**
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* 切换按钮的显示状态
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* @param eventType
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*/
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export function changeButtonsDisplay(eventType) {
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const start = $id('start');
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const pause = $id('pause');
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const againBox = $id('again-box');
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const score = $id('score');
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const actionContainer = $id('action-container')
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if (eventType === 'start') { // 点了开始
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if(game.mode === 1) return;
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status = 1
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start.classList.add('d-none');
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pause.classList.remove('d-none');
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againBox.classList.add('d-none');
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actionContainer.classList.remove('d-none');
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} else if (eventType === 'finish') {
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status = 2
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// start.classList.remove('d-none');
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againBox.classList.remove('d-none');
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pause.classList.add('d-none');
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score.textContent = game.totalScore + '分';
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actionContainer.classList.add('d-none');
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} else if ((eventType === 'pause')) {
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status = 3
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actionContainer.classList.add('d-none');
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} else if (eventType === 'continue') {
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status = 1
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actionContainer.classList.remove('d-none');
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}
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}
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/**
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* 通过id获取元素
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* @param {string} id
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* @returns {HTMLElement}
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*/
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function $id(id) {
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return document.getElementById(id);
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}
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