游戏父窗口模板
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// DEBUG: 该文件仅适用于测试调试程序 正式版删除
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import { game } from './config';
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import { sendMessage } from './frame';
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let status = 0
// 设置 等级/模式的默认样式
export function setDefaultStyle() {
const levelButtons = document.querySelectorAll('div.level button');
const modeButtons = document.querySelectorAll('div.mode button');
// 等级
levelButtons.forEach(item => {
if(item.dataset.code - 0 === game.level){
item.classList.add('btn-primary');
}else{
item.classList.remove('btn-primary');
}
})
// 模式
modeButtons.forEach(mode => {
if(mode.dataset.code - 0 === game.mode){
mode.classList.add('btn-primary');
}else{
mode.classList.remove('btn-primary');
}
})
}
// 点击切换等级
export function handleLevelButtons() {
const levelButtons = document.querySelectorAll('div.level button');
levelButtons.forEach(item => {
item.addEventListener('click', function () {
if (status !== 0) {
alert('错误: 动作执行错误')
return
};
const { code } = item.dataset;
game.level = code - 0
setDefaultStyle()
})
})
}
// 点击切换模式
export function handleModeButtons() {
const modeButtons = document.querySelectorAll('div.mode button');
modeButtons.forEach(item => {
item.addEventListener('click', function () {
if (status !== 0) {
alert('错误: 动作执行错误')
return
};
const { code } = item.dataset;
game.mode = code - 0
setDefaultStyle()
})
})
}
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// 事件功能按钮 绑定动作 发送消息
export function handleEventButtons() {
const eventButtons = document.querySelectorAll('div.events button');
eventButtons.forEach(item => {
item.addEventListener('click', function () {
const { event } = item.dataset;
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if(event === 'again') location.reload();
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switch (event) {
case 'pause':
case 'continue':
setPauseButtonStatus(+item.dataset.status);
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break;
}
changeButtonsDisplay(event);
sendMessage(event);
})
})
}
// play code按钮 绑定动作 发送消息
export function handlePlayCodeButtons() {
const actionButtons = document.querySelectorAll('div.actions button');
actionButtons.forEach(item => {
item.addEventListener('click', function () {
const { code } = item.dataset;
sendMessage('play', code);
})
})
}
/**
* 设置 暂停/继续 按钮的状态样式等
* @param {number} type
*/
export function setPauseButtonStatus(type) {
const element = $id('pause');
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if (type === 0) { // 点击的是暂停
element.dataset.status = '1';
element.dataset.event = 'continue';
element.textContent = '继续';
element.classList.remove('btn-warning');
element.classList.add('btn-success');
} else {
// 点击的是继续 游戏
element.dataset.status = '0';
element.dataset.event = 'pause';
element.textContent = '暂停';
element.classList.remove('btn-success');
element.classList.add('btn-warning');
}
}
/**
* 切换按钮的显示状态
* @param eventType
*/
export function changeButtonsDisplay(eventType) {
const start = $id('start');
const pause = $id('pause');
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const againBox = $id('again-box');
const score = $id('score');
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const actionContainer = $id('action-container')
if (eventType === 'start') { // 点了开始
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if(game.mode === 1) return;
status = 1
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start.classList.add('d-none');
pause.classList.remove('d-none');
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againBox.classList.add('d-none');
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actionContainer.classList.remove('d-none');
} else if (eventType === 'finish') {
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status = 2
// start.classList.remove('d-none');
againBox.classList.remove('d-none');
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pause.classList.add('d-none');
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score.textContent = game.totalScore + '分';
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actionContainer.classList.add('d-none');
} else if ((eventType === 'pause')) {
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status = 3
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actionContainer.classList.add('d-none');
} else if (eventType === 'continue') {
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status = 1
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actionContainer.classList.remove('d-none');
}
}
/**
* 通过id获取元素
* @param {string} id
* @returns {HTMLElement}
*/
function $id(id) {
return document.getElementById(id);
}
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// 弹出配置表
export function openSettingTable() {
var myModal = document.getElementById('myModal')
var myInput = document.getElementById('myInput')
myModal.addEventListener('click', function () {
myInput.style.display = "block"
})
}
// 配置参数
export function submitSetting(){
var submit = document.getElementById("submit")
var gameModes = document.getElementsByName("gameMode")
var difficulties = document.getElementsByName("difficulty")
gameModes.forEach(mode => {
mode.addEventListener('click', function () {
game.mode = mode.value - 0 || game.mode;
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})
})
difficulties.forEach(item => {
item.addEventListener('click', function () {
game.level = item.value - 0 || game.level;
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})
})
var totalTimes = document.getElementById("totalTimes")
var totalScore = document.getElementById("totalScore")
var count = document.getElementById("count")
var gameTime = document.getElementById("gameTime")
var directionScore = document.getElementById("directionScore")
var directionTable = document.getElementById("directionTable")
directionScore.addEventListener("blur", function(){
directionTable.classList.remove('d-none');
setDirection(directionScore.value - 0)
if(!directionScore.value || directionScore.value === '0'){
directionTable.classList.add('d-none');
}
})
submit.addEventListener('click', function () {
game.totalTimes = totalTimes.value - 0 || game.totalTimes
game.totalScore = totalScore.value - 0 || game.totalScore
game.count = count.value - 0 || game.count
game.game = gameTime.value - 0 || game.game
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setScores()
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setActionSequences()
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myInput.style.display = "none"
setDefaultStyle()
})
}
// 动作分支表
export function setDirection(value){
let directionDetail = document.getElementById("directionDetail")
let str = ''
for (let i = 0; i < value; i++) {
str += `
<div class="mb-3 d-flex flex-row align-items-center">
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<div class="form-label text-end" style="width: 180px">动作${ i }</div>
<input placeholder="动作分值" type="number" class="form-control directionScores">
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</div>
`
}
directionDetail.innerHTML = str
}
// 设置动作分支表
export function setScores(){
var directionScores = document.getElementsByClassName("directionScores")
if(directionScores.length){
game.scores = []
for (let i = 0; i < directionScores.length; i++) {
const score = directionScores[i];
const item = {
direction: 0, score: 0
}
item.direction = i
item.score = score.value - 0
game.scores.push(item)
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}
}
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}
// 设置动作序列表
export function setActionSequences(){
var actionSequences = document.getElementById("actionSequences")
const arr = actionSequences.value.split('')
if(arr.length){
game.directions = []
arr.forEach(item => {
if(isNaN(item)){
game.directions.push(item - 0)
}
})
}
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}
// 判断是不是数字
export function isNaN(value) {
return parseFloat(value).toString() !== "NaN";
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}
// 取消配置
export function cancelSetting(){
var cancel = document.getElementsByClassName("cancel")
for (let i = 0; i < cancel.length; i++) {
const item = cancel[i];
item.addEventListener('click', function () {
myInput.style.display = "none"
})
}
}