diff --git a/public/恢复_太空机战_HTML5 Canvas.fla b/public/恢复_太空机战_HTML5 Canvas.fla deleted file mode 100644 index c28ef1d..0000000 Binary files a/public/恢复_太空机战_HTML5 Canvas.fla and /dev/null differ diff --git a/src/classes/main.js b/src/classes/main.js index 722a7e8..fd3fe2d 100644 --- a/src/classes/main.js +++ b/src/classes/main.js @@ -45,11 +45,11 @@ Main.prototype.init = function () { }; // play -// 限制了两次动作间隔时间不能少于2s +// 限制了两次动作间隔时间不能少于3.5s // 游戏状态在进行中才能触发 // play次数 >= 最多完成次数 调用结束的callback Main.prototype.play = function (direction) { - if (Date.now() - this.prevTime <= 1200 || state !== 1) return; + if (Date.now() - this.prevTime <= 3500 || state !== 1) return; // if (state !== 1) return; this.element.play(); if (direction === 99) return; diff --git a/src/classes/sound.js b/src/classes/sound.js index 5ce2cfc..00fde16 100644 --- a/src/classes/sound.js +++ b/src/classes/sound.js @@ -32,8 +32,8 @@ Sound.prototype.init = function () { }; Sound.prototype.playBgm = function () { - this.music.bgm && this.music.bgm.play({ loop: -1, volume: 0.5 }); // 播放背景音乐 - this.music.audio2 && this.music.audio2.play({ loop: -1, volume: 0.2, playbackRate: 1.2 }); // 播放射击声 + this.music.bgm && this.music.bgm.play({ loop: -1 }); // 播放背景音乐 + this.music.audio2 && this.music.audio2.play({ loop: -1, volume: 0.1 }); // 播放射击声 }; Sound.prototype.playBomb = function (direction) {